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Guitar Hero World Tour Review
Monday October 27, 2008.

Guitar Hero: World Tour is the latest release into the franchise that has elevated musically based video games. While the game certain has room to improve and expand, it can safely be said that not only is GHWT the best thing to grace the license’s name, but it is also, clearly, the best all-around band setups in terms of instruments.

When Neversoft and Activision first showed off the title and peripherals months ago, there was an excitement that was pervasive. Rock Band had captured the imaginations of those who enjoy the genre, and Guitar Hero 3 was a great guitar game. But Neversoft wanted to take the whole concept of being in a band to new heights. GHWT does precisely that. The instruments are amazing, from the silicon heads on the drum kit to the new guitars and Logitech microphone. The songs are, perhaps, a bit too varied but are sure to strike a chord with any musical fan. The songs run the gamut from classic rock to country (a Willie Nelson tune is in the starting lineup) to more modern rock fare.

Like previous GH titles, you can hop into the quick play, or choose the career path. The former lets you play as a single player or as a band. The latter charts a course from venue to venue, gig to gig, that increases the challenge as you move forward. Driving the challenge, in addition to the skill required to complete songs, are the difficulty settings you choose. You play a gig, succeed at it, earn money and unlock new items you can apply to your rocker or instrument. This is all pretty much straight forward.

 


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