Magnetica is the official follow-up to Mitchell's near-decade old action puzzle creation. Magnetica is a satisfyingly fun puzzle game with a solid focus on player speed, skill, and accuracy. Its combo mechanic requires more thought than dumb luck, so smarter players can really strut their stuff if they've got the flicking motion to do it.
On the Nintendo DS, the team actually improves the game with clever, intuitive control that makes sense, and the entire production's beefed out with plenty of stuff to do in both single and multiplayer modes.
In Magnetica, marbles roll down a twisted path toward the goal and its up to players to stop them by launching new marbles into the oncoming ones. The marbles will disappear if players match three or more in this massive marble elimination. All actions are controlled with the stylus in this title that satisfies even the strongest puzzle addiction.
All balls of the same color are magnetically attracted to one another, and if you're left with a big hole between one section of the string and another, you can shoot a ball of a similar color to the one on the end of the string closest to the center to send the string shooting back a good distance.
Challenge Mode is essentially this game's Marathon where an endless string of balls wanders through specific coiling paths at increasing speeds. Quest Mode is a surprisingly extensive production with dozens upon dozens of different level layouts, some of which intertwine and overlap, and some even offer multiple firing points. Then there's the two player Versus Mode, which only requires a single cartridge to play.
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