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Made to play in a whole bunch of entertainment system, Blizzard, the makers of WarCraft 2, developed the top video game StarCraft, one of the best real-time strategy (RTS) video games ever.
The video game story is compelling enough to make playing through all three worthwhile.
Starcraft offers a sizable portion of the single-player campaign featuring ten missions for its three diverse species in the game - the Terrans, the Zerg, and the Protoss. The Terrans have human looking since their ancestors were genetically enhanced humans; the Zerg are bug-like creatures that are mostly weak individually, but can be a strong force when built in mass quantities; and the Protoss are the most technologically advanced of all the races.
While this may seem like an uninteresting point, it helps Starcraft to avoid the problem that has plagued every other game in the genre: Each side is not the same. You don't have to go through a set of training missions once you've already mastered one side.
Starcraft missions stick to the "gather, build, and conquer" strategy, with the exception of the installation missions, the missions are well designed. The solo player also has the option of battle missions, though the AI enemies have the annoying ability to see everything you are doing and defend accordingly, making the confused "rush" tactic one of the only viable means of emerging victorious.
The interface, while certainly slick and hip, takes up a lot of the screen and thus leaves less room for the all-important terrain map. The sounds are nothing to make a whole extra section about but they're what you would expect from a game like this. The music also fits the mood perfectly. The graphics are about the same as Age of Empires II with a slightly more animated look making everything look and run smooth.
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