The premise sounds like something you might see in a Hollywood action flick. Vampires are growing in numbers at an alarming rate, this is happening right under the clueless populations nose. As is the norm, vampires are quicker, stronger and more deadly than a normal person, so a team of highly skilled mercenaries is sent in to some of the more volatile locations with instructions to eliminate prime vampires.
In the game you initially start off weaponless, that because your basic sidearm is useless against the undead found in the game. You must use stealth tactics to avoid detection and complete your task of eliminating the level's main vampire. Now what makes this whole concept so difficult is that the design of the game is geared towards frustration. First off, the vampires have increased senses that are dulled in the rain, but that doesn't stop them from still seeing you from incredibly far distances and then running so incredibly fast to catch you that escape is impossible.
Since the game is stealth based, apparently designing a targeting reticule was never much of a priority. The aiming in the game is slow, no matter the situation. During those points of the game when you actually have weapons that will kill a vampire and you are engaged in combat, the whole control scheme feels like you are moving in water. The triggers fire the weapons, but don't even think about using cover while doing so. Apparently a game based on a tactical stealth team does not include shooting from cover easily, that would make too much sense.
Now you can also play this game on Xbox Live and play the standard set of multiplayer games playing as either humans or vampires. This is where the most fun will be had, and even that isn't much fun with such disjointed graphics. There is deathmatch, capture the flag, but all of it is done so poorly, with the slow controls and grainy graphics.
The game have poor graphics, poorer sound, and inept gameplay, it's the true, but try it to see what I mean, you have the last choice.
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