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Video game publisher Konami presents the first-person shooter (FPS) title for the PSP system: Coded Arms. Considering that all previous shooter video games are well played with the need of a keyboard and mouse, one wonders how the PSP can handle to control this genre. Indeed, the PSP shows that it's quite good by employing cool weapons with a fast hand and extra senses to kill your enemies.
Coded Arms' story fills a space in the science fiction realm by supposing that at the end of this century, mankind consciousness and the virtual reality will get together to create a revolutionary neurodigital interface.
On the gameplay side, Coded Arms showcases the element of upgradeable weapons and gear to wear. There are over 30 intense weapons in this game considering all the upgrades; in general, Coded Arms gives you an arsenal that includes assault rifles, grenades, sniper rifles, rocket launchers, lighting guns, pulse weapons, and mines. Being objective, the guns sound good, but not great.
Aside of the action thrill, there's not so much to look forward to the game scenarios. This PSP first person shooter video game lacks of exterior and, talking a little shallow, pretty locations. In response to that, gamers g et lots and lots of square rooms and unappealing corridor crawls that are disorienting. Traveling in there gives the sense of walking in a straight line, back and forth, with a little variety or exploration in between.
There is a nice variety of enemies to shoot whilst there's no voice work to be found, suggesting that there aren't characters to be found anywhere.
Coded Arms offer unique maps and replay values every time. There are three types of Game modes: Deathmatch, Keep the Mark, and Last Man Standing. Its multiplayer aspect supports up to 4 players over Wi-Fi, and since you have your own screen, it's totally amusing.
Concluding, t his is a technically impressive game. The graphic style and atmosphere in Coded Arms makes for a state-of-the-art experience with stunning visuals, detailed textures and rock-solid frame rates, and the audio seems fine for what is needed to be used.
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