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Fire Emblem: The Sacred Stones
Monday 30, 2005.

For generations, the nations of Magvel have lived in perfect peace. Now, defying all reason, the Grado Empire has invaded neighboring Renais. Twin heirs to the throne of Renais, Eirika and Ephraim fight to free their kingdom and uncover the secret behind their former ally's treachery in Fire Emblem: The Sacred Stones.

As with the previous Fire Emblem, there are legions of unique character classes in the game: Each character has a unique set of skills, shaping the way in which you play the game. You can decide which characters to use, giving you more control over your strategic approach. This game includes brand-new character classes and introduces a new way of changing your character classes, opening up new strategic possibilities: Players can choose how to develop their characters and what types of units to focus on.

New units include the axe-wielding great knight; the summoner, who can call monsters into battle; the mage knight, who can use both weapons and magic; and many more. For the first time, Fire Emblem: The Sacred Stones features some traditional fantasy monsters, from skeletons to zombies, from gargoyles to gorgons – these monsters generate new challenges for experienced players.

Taking a cue from traditional role-playing games, this installment of Fire Emblem gives players the opportunity to gain experience and build their units' levels endlessly by fighting in new monster battles. As a result, the game not only gives new players the opportunity to practice and improve, but also gives advanced players the chance to develop their characters to suit their playing styles. This feature gives players of this Fire Emblem much more flexibility in developing their units.

Fire Emblem: The Sacred Stones contains a new guide that contains a glossary of terms and explanation of game commands and features. Players can review this information at any time. Check back soon for more on this game, which comes out in May 2005.


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